Add The Role of RNG and Starting Hands in Tower Rush
parent
03fc18933c
commit
92767704eb
15
The-Role-of-RNG-and-Starting-Hands-in-Tower-Rush.md
Normal file
15
The-Role-of-RNG-and-Starting-Hands-in-Tower-Rush.md
Normal file
@ -0,0 +1,15 @@
|
||||
<br>The starting hand—the four cards randomly selected from your eight-card deck at the beginning of the game—is entirely dictated by a Random Number Generator (RNG).<br>
|
||||
<br>This article explores the controversial role of starting hands and how to survive the chaotic first fifteen seconds of a match.<br>
|
||||
The Unwinnable Opening
|
||||
<br>The term 'starting handed' is used by the community to describe a situation where your opening four cards offer absolutely no viable defensive options for the opponent's immediate attack.<br>
|
||||
<br>You are forced to awkwardly defend a fast, aggressive threat using heavy spells or expensive win conditions, resulting in a terrible elixir trade and massive tower damage.<br>
|
||||
If you have a terrible starting hand, play completely passively.Play it behind your King Tower simply to draw the next card in your deck and fix your rotation.Never panic and drop your 8-elixir win condition defensively just because you have nothing else.
|
||||
Exploiting the Opponent's Bad Luck
|
||||
<br>You are essentially gambling that the opponent's specific defensive counters are buried deep in their 7th or 8th card slot.<br>
|
||||
<br>However, if the opponent happens to have the perfect hard-counter in their opening hand, your aggressive first play will be effortlessly destroyed.<br>
|
||||
First MoveThe GambleThe BenefitInstant AttackExtremely High; if they have the perfect counter, you are immediately down 4-5 elixirMassive; if they have a bad starting hand, you might take half their tower health in the first 10 secondsSlow PlayVery Low; splitting cheap skeletons in the back commits almost no elixirModerate; allows you to safely scout their deck and fix your own rotation for the mid-game
|
||||
The Chaos of the Arena
|
||||
<br>The RNG forces adaptability; it requires players to think on their feet and win games from disadvantageous positions.<br>
|
||||
<br>Play the hand you are dealt, minimize the damage, and wait for your moment to strike back.<br>
|
||||
|
||||
If you have any sort of questions pertaining to where and how to make use of [tower rush](https://gitea.doinlab.com/fqqrosaline962), you could contact us at the page.
|
||||
Loading…
Reference in New Issue
Block a user