diff --git a/The Rock-Paper-Scissors Strategy in Tower Rush.-.md b/The Rock-Paper-Scissors Strategy in Tower Rush.-.md
new file mode 100644
index 0000000..cf348f9
--- /dev/null
+++ b/The Rock-Paper-Scissors Strategy in Tower Rush.-.md
@@ -0,0 +1,13 @@
+
At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
+
Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
+Swarm, Splash, Single-Target
+
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
+
Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
+Never build a deck with only one side of the triangle.Reaction time matters.Use spells to break the rules of the triangle.
+Exploiting the Rules
+
If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.
+
This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.
+Troop TypeThe TargetThe CounterMultiple Small UnitsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogSplash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E. In case you cherished this information in addition to you would want to get more details relating to [tower rush](http://209.127.59.74:3000/ivy1469474535/ivy2016/wiki/A-Guide-to-Clan-Wars-in-Tower-Rush) kindly stop by our own web page. K.K.As, Heavy Spells
+The Evolution of Balance
+
The delicate ecosystem of the arena relies entirely on this three-way tension.
+
Always respect the fundamental rules of combat before attempting complex maneuvers.
\ No newline at end of file